"DEVELOPMENT IS THE PROCESS OF TRANSLATING THE DESIGN SPECIFICATIONS INTO PHYSICAL FORM" (SEELS & RICHEY, 1994, P. 35)
Development is taking ideas from the design phase and turning them into physical programs. These ideas are the groundwork for the "building" of a program, development in this case is the materials that physically form the "building".
Development Task Reflection
Before my time in the ITMA program I used some of the subtasks under the Development task. While I have used them before, I do not believe I used them correctly or as best as they could have been used. Below I incorporated a presentation created for undergraduate students that I presented in a classroom setting. This is a prime example that shows I was able to incorporate the subtask into my professional setting, but likely in a way that could have been improved. I never had the opportunity to use audiovisual technologies so I appreciate that I have now learned how to properly do so for my future instruction. It is important to incorporate different technologies into instruction, but even more important to do so correctly so that learners do not get more confused or frustrated through the use of those technologies. Most importantly I realized that instructors must have a basic (or better) understanding of these technologies if they expect their learners to gain knowledge from them.
"Print technologies are ways to produce or deliver materials, such as books and static visual materials, primarily through mechanical or photographic printing processes" (Seels & Richey, 1994, p. 37)
This was not an assignment through ITMA. This presentation was created to instruct VT football athletic training student aides on a specific body regions pathologies. This subtasks talks about using printed materials for instruction, which was done through printed copies of the anatomy graphics that were given to learners so they could follow along more closely. The presentation included text and graphics within a traditional classroom instruction.
"Audiovisual technologies are ways to produce or deliver materials by using mechanical devices or electronic machines to present auditory and visual messages" (Seels & Richey, 1994, p. 38)
This assignment developed my skills of audiovisual technologies and their principles. Here I analyzed how well websites did at incorporating these principles in instruction followed by a reflection of my thoughts on how it could better incorporate those principles. This artifact relates to the subtask because it reflects on the use of audiovisual technologies as well as gave me the opportunity to provide other methods to use this technology and principles.
computer based technologies
"Computer-based technologies are ways to produce or deliver materials using microprocessor-based resources" (Seels & Richey, 1994, p. 39)
In this assignment I submitted a completed storyboard, asset folder, and a reflection of how my video creation went and adjustments I made. The program created used computer based technologies with a smartphone to capture and upload video. It also used a laptop to create and edit the final video for instruction. This assignment included an asset folder with many graphics used in the program. This relates to the subtask by use of all materials on the computer both produced graphics or graphics taken from an online resource.
"Integrated technologies are ways to produce and deliver materials which encompass several forms of media under the control of a computer" (Seels & Richey, 1994, p. 40)
In this assignment I designed and developed an instructional presentation to address the lack of skills of athletic training student aids. The presentation would have included graphics, instructor narraration, and videos. This artifact encompasses all aspects of integrated technologies.